Googling “nonlinear” (arts), as well as reading about the many innovations in screen images at Expo67, I’ve discovered that many current ideas around non-linearity, multiple screens, immersive experiences (installation), and tessellated and distributed imagery that I think of as part of new media practices are actually old ideas.
Wikipedia says:
Laurence Sterne’s The Life and Opinions of Tristram Shandy, Gentleman (1759-67) is the first novel to experiment with nonlinearity.
and
Experimentation with nonlinear structure in film dates back to the silent film era, including D.W. Griffith’s Intolerance (1916) and Abel Gance’s Napoléon (1927).[4] Nonlinear film emerged from the French avant-garde in 1929 with Luis Buñuel and Salvador Dali’s Un Chien Andalou (English: An Andalusian Dog). The surrealist film jumps into fantasy and juxtaposes images, granting the filmmakers an ability to create statements about the Church, art, and society that are left open to interpretation.[5]
Gance’s Napoléon (1927) used three film strips filmed by three cameras shown side by side, tripling the aspect ratio to show a staggering panorama of a battlefield. At the very end of the film, the outer two film panels were tinted blue and red, creating a widescreen image of a French flag.
This leads me to re-think what is then really new about new-media, and I have come to 3 conclusions thus far:
1. It can be infinitely changed and re-arranged without destroying the original.
2. Changes can happen in real time.
3. New Media, and many other things, are now globally collaborative.
This causes me to re-evaluate my understanding of what I have thought of as new media based work, and to continue to question what “new media” really is. How does the discussion about the importance of “context” apply to viewing and understanding new media works? Is context about where and how we locate and participate, or about how we understand them? This still confuses to me.




